Contact Me

Labels

  • Poker (2)
  • poker games (2)
Showing posts with label poker games. Show all posts
Showing posts with label poker games. Show all posts

Tuesday, July 10, 2007

Whist Drives: A card game

Before going through this article read this

In whist drives, each table consists of two partnerships formed by a lady and a gentleman, and after each hand the winning gentleman moves up one table to form a partnership with the losing lady there, and the winning lady moves down a table to partner the losing gentleman there. Totals of tricks won are kept by each player on a score-card, and at the end of the drive there are usually prizes for the winning ;lady and the winning gentleman, plus a booby prize for the lowest score. Players entering whist drives for the first time should be warned that there are conventions accepted by regular players, for instance a player holding A K Q J of the trump suit is expected to inform his partner of the fact by leading jack first followed by Queen. A player contravening these conventions might get a black look from his partner.

Solo whist:

this is a more serious gambling medium. As its name implies, there are no partnerships, each player playing for himself. The deal passes in rotation, and the cards are not shuffled after each hand. The dealer deals the cards to the players in bundles of three, the last four cards being dealt singly. The last card is dealt face up to dealer's left, each player assesses his hand and may pass or make a bid as follows.

Solo indicates that he undertakes to make five tricks.

  • Misere is an undertaking to lose all thirteen tricks. There are no trumps with this bid.
  • Abundance is an undertaking to win nine tricks, with a trump suit of his choice.
  • Royal abundance is an undertaking to win nine tricks, with the turned-up suit as trumps.
  • Open misere is an undertaking to lose all thirteen tricks, with, after the first trick, his hand exposed on the table. There are no trumps.
  • Abundance declared is an undertaking to win all thirteen ticks with a trump suit of his choice.
Any bid made must be higher than a previous bid, and a player who passes may not later enter the bidding. A player who fulfills his contract, or fails to, wins or loses to each opponent at the following rate: 2 units for solo, 3 for misere and 8 for abundance declared. There are no additional bonuses or penalties for over or under-tricks.

By: Play win poker
Compiled by: milan

Monday, July 9, 2007

Gin Rummy: Poker game

Gin Rummy

Gin Rummy is an American version of Knock rummy for two players. Ten cards are dealt to each player. If the non-dealer refuses the up card, the dealer may have it. If he refuses, the non-dealer draws the top card of the stock. After drawing once, either player may knock on his own turn, provided his total in unmatched cards does not exceed ten. His opponent then lays down his hand and may lay off unmatched cards in the lower count he scores the difference in points. If his opponent has an equal or lower count, he he scores the difference, if any, and a bonus of 25. If the knocker goes 'gin', i.e all his cards are matched, he scores a bonus of 25, even if his opponent then matches all his cards.

The first player to score 100 wins the game, and adds 100 points to his score 25 points for each hand he has won. If the loser has no points for each hand he has won. If the loser has no points, the winner's score is doubled. Settlement is then made at an agreed amount per point, or per ten points.

Rummy variations: All rummy players have their own favorites version of the game and practice varies considerably, especially when knocking, laying off and setting. players must agree before play begins on which conventions are to be followed.
Article By Poker.tj
Know more about rummy