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Tuesday, July 10, 2007

Whist Drives: A card game

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In whist drives, each table consists of two partnerships formed by a lady and a gentleman, and after each hand the winning gentleman moves up one table to form a partnership with the losing lady there, and the winning lady moves down a table to partner the losing gentleman there. Totals of tricks won are kept by each player on a score-card, and at the end of the drive there are usually prizes for the winning ;lady and the winning gentleman, plus a booby prize for the lowest score. Players entering whist drives for the first time should be warned that there are conventions accepted by regular players, for instance a player holding A K Q J of the trump suit is expected to inform his partner of the fact by leading jack first followed by Queen. A player contravening these conventions might get a black look from his partner.

Solo whist:

this is a more serious gambling medium. As its name implies, there are no partnerships, each player playing for himself. The deal passes in rotation, and the cards are not shuffled after each hand. The dealer deals the cards to the players in bundles of three, the last four cards being dealt singly. The last card is dealt face up to dealer's left, each player assesses his hand and may pass or make a bid as follows.

Solo indicates that he undertakes to make five tricks.

  • Misere is an undertaking to lose all thirteen tricks. There are no trumps with this bid.
  • Abundance is an undertaking to win nine tricks, with a trump suit of his choice.
  • Royal abundance is an undertaking to win nine tricks, with the turned-up suit as trumps.
  • Open misere is an undertaking to lose all thirteen tricks, with, after the first trick, his hand exposed on the table. There are no trumps.
  • Abundance declared is an undertaking to win all thirteen ticks with a trump suit of his choice.
Any bid made must be higher than a previous bid, and a player who passes may not later enter the bidding. A player who fulfills his contract, or fails to, wins or loses to each opponent at the following rate: 2 units for solo, 3 for misere and 8 for abundance declared. There are no additional bonuses or penalties for over or under-tricks.

By: Play win poker
Compiled by: milan

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